Noble Knight Joan
LIGHT 4

Noble Knight Joan

  • Archetype:
  • Noble Knight

  • ATK:
  • 1900

  • DEF:
  • 1300

  • View:
  • 3448




If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
59± 4/ 100
Power Score
Intrinsic 59
Deck 57

Noble Knight Joan — Power Evaluation

Final Score: 59 ± 4 · Confidence: Medium

  • Intrinsic: 59 · Deck: 57 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Noble Knight Joan scores as a solid recursive refueling piece in Warrior-focused decks, particularly Infernoble Knight variants. Its GY recovery effect provides even-trade resource cycling when destroyed, making it valuable for deck-building cost and material utility as a searchable Level 4 Warrior. However, it lacks direct combo-enabling power, opponent interaction, and requires being destroyed by the opponent to activate its effect, limiting its flexibility and reliability.

Axis scores

Axis Score Evidence
Accessibility 65 Multiple search routes via Reinforcement of the Army and Infernoble Knight searchers (Ogier) confirm practical access in Warrior decks; runs in 12 decks across 8 archetypes at 50% co-deck rate with top partners (verified).
Combo & Conversion 25 Text shows only reactive GY recovery with no combo startup or board-building effect; zero recorded combo board appearances confirm it does not drive combo lines (observed).
Resource Economy 60 Send-to-GY cost is offset by retrieving a Level 4 Warrior from GY, creating even-trade advantage that particularly benefits GY-focused strategies like Infernoble Knight (inferred).
Effect & Interaction 15 No built-in disruption, negation, removal, or hand-trap capacity; purely a recursion tool with zero opponent interaction (verified).
Material Utility 72 Clean Level 4 Warrior body (LIGHT attribute) suitable for Synchro material (6–8 ranks), Xyz material, and Link summons; remains usable even when effect is negated (inferred).
Resilience & Flexibility 50 GY activation requires being destroyed by opponent, making it reactive and unreliable as a proactive survival tool; activation is optional and not once-per-turn restricted (verified).
Deck-Building Efficiency 75 Runs cleanly at 2–3 copies across eight distinct archetypes with zero garnet risk or lock effects; strong splashability in Warrior-type decks (observed).

Calculation

Weight profile: 0.8 Recovery/Recursion + 0.2 Material body blend. Intrinsic ≈ 59, Deck ≈ 57, Meta = provisional. Modifiers: Splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck + 1 modifier

Strengths

  • Searchable Level 4 Warrior body with zero garnet risk
  • Even-trade recursion aligned with GY-heavy strategies like Infernoble Knight
  • Can recover higher-value cards, creating soft advantage over time
  • Splashable across multiple Warrior-based decks and gameplays
  • Unpushed recovery effect allows multiple uses per game

Weaknesses

  • Requires being destroyed by opponent—reactive, not proactive
  • Zero combo-enabling power; cannot build a board on its own
  • No disruption, negation, or interaction with opponent plays
  • Costs 1 card from hand even when recovering, requiring resource discipline
  • 300 ATK penalty during damage step (-300 when attacking)

Counters / choke points

  • Cards that lock GY access or prevent recursion (Macro Cosmos, Dimensional Barrier)
  • Control decks that avoid targeting/destroying the opponent's monsters
  • Decks that ignore Level 4 Warriors as viable targets

Best use

Graveyard refueling and recursion engine. Decks: Infernoble Knight, Noble Knight, Dual Avatar, Warrior.dec. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: GY recovery triggered on opponent destruction, cost 1 hand card, retrieves Level 4 or lower Warrior; Runs in 12 decks across 8 archetypes at average 2 copies, max 3; Zero appearances in recorded combo boards (0 total combos supplied); Top partners confirm Infernoble Knight and Warrior synergy (50% co-deck rates)
  • Observed: Co-appears at 50% rate with Infernoble Knight Ogier, indicating searcher integration; Dual Avatar homes: 2 decks (16.7% of Dual Avatar sample); Generic/untagged homes: 33.3% of deck sample runs it outside Infernoble Knight
  • Inferred: Searchable via Reinforcement of the Army (standard Warrior search route); Searchable via Infernoble Knight Ogier in Infernoble Knight decks; GY recovery enables resource cycling in GY-centric strategies; Level 4 Warrior body provides Synchro (6–8 rank) and Xyz material
  • Data gaps: No combos supplied—combo conversion is text-only inference No guides supplied—no human context on practical roles No banlist token—assumed 3 copies (unlimited) No usage statistics (StatisticsCard)—archetype inclusion % inferred from 12-deck sample only Small deck sample (12 total) may not fully represent broader archetype adoption











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